Haru Build: 2-Cost Critical (Season 1)

Chaos Zero Nightmare
 
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Haru Build: 2-Cost Critical (Season 1) — Chaos Zero Nightmare

Haru Build: 2-Cost Critical (Season 1) Hero Banner — CZN | Tiertactix
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Build Overview


Haru’s damage profile centers on Anchor Shot as a high-impact, single-target nuke. The 2-Cost Critical build focuses on replaying Anchor Shot as many times as possible through crit-based returns, retrieval, and controlled replications.
The build works at all stages of Haru, but peaks at Manifest Ego 2 (ME2) and above, where Anchor Shot can be used with insufficient AP — allowing aggressive end-of-turn damage loops.
Haru Build: 2-Cost Critical (Season 1) Overview — CZN | Tiertactix

Cards & Epiphanies

Basic Cards


Haru Build: 2-Cost Critical (Season 1) Basic Cards — CZN | Tiertactix
Priority (Remove)
  • Anchor Drop — Shield value does not scale with an attack-focused DPS.
Secondary (Remove)
  • Power Anchor — Competes with Anchor Shot for AP.
Last (Remove)
  • Anchor — Low-impact 1-Cost card with no synergy; remove when resources allow.

Anchor Shot


Haru Build: 2-Cost Critical (Season 1) Anchor Shot — CZN | Tiertactix
Priority
  • E5 — Core Engine
    • Returns Anchor Shot to hand on crit (once per turn), effectively enabling multiple Anchor Shot plays from a single card.
Secondary
  • E4 — Replication Source
    • Generates Anchor Shot copies in the draw pile over time.
  • E1 — Upgraded Default
    • Best option for Haru below ME2.
Avoid
  • E0 — Default.
  • E2 — Lower damage, removes scaling on repeat plays, and awkward 2-AP cost.
  • E3 — 3-AP cost and discards allies’ cards.

Anchor Pointer


Haru Build: 2-Cost Critical (Season 1) Anchor Pointer — CZN | Tiertactix
Priority
  • E3 — Retrieve
    • Fetches Anchor Shot from the draw pile or graveyard, enabling repeat usage in the same turn.
Secondary
  • E1 — Loop Enabler
    • Allows E4 Anchor Shot replications to cycle back into hand consistently.
Last
  • E2 — Retain Utility
    • Preserves Anchor Shot for the next turn; strong pre-ME2 setup tool.
  • E5 — Crit Chance
    • Useful only if crit rate is lacking.
  • E4 — Damage Amount Boost
  • E0 — Default

Power Charge


Haru Build: 2-Cost Critical (Season 1) Power Charge — CZN | Tiertactix
Priority
  • E2 — Weakness Attack
    • Enables Weakness hits for a major (~75%) damage boost.
  • E1 — Upgraded Default
    • Reliable single-target damage increase.
Secondary
  • E5 — 1-AP Variant
    • Higher damage but cannot benefit from Line of Justice–type sets.
  • E0 — Default
Avoid
  • E4 — Requires a follow-up attack to gain value.
  • E3 — Defeat condition is difficult to time.

Charge Energy


Haru Build: 2-Cost Critical (Season 1) Charge Energy — CZN | Tiertactix
Priority
  • E3 — Highest Damage Boost
    • Scales with hand size and enables large burst turns.
Secondary
  • E5 — 0-AP Upgrade
    • Preserves AP for Anchor Shot and Lift Anchor.
  • E4 — Draw 1 for 1 AP
Avoid
  • E2 — 1-card boost for 1 AP
  • E1 — Lower damage
  • E0 — Default

Combos & Replications


Haru Build: 2-Cost Critical (Season 1) Combo & Replications — CZN | Tiertactix

ME2 and Above

Critical-Return Combo (Top section of image)
  • E5 Anchor Shot
  • E3 Anchor Pointer ×3
  • E2 Power Charge
  • E3 Charge Energy
This is the primary loop. Anchor Shot crits return itself, while Anchor Pointer repeatedly retrieves it to enable consecutive high-damage plays.
 
Free-Replication Combo (Alternative path)
  • E4 Anchor Shot
  • E1 Anchor Pointer
  • E2 Power Charge
  • E3 Charge Energy ×3
Trades retrieval consistency for explosive single-turn burst using replicated Charge Energies. Strong but less reliable.

Below ME2

Turn-Setup Combo (Bottom section of image)
  • E1 Anchor Shot
  • E2 Anchor Pointer ×3
  • E5 Power Charge
  • E5 Charge Energy
Uses Retain to keep Anchor Shot for the next turn. Common lines include:
  • Anchor Shot → Power Charge
  • Lift Anchor → Anchor Shot

Season 1 Card Choices


Haru Build: 2-Cost Critical (Season 1) Forbidden Cards — CZN | Tiertactix
Recommended
  • Forbidden: Eternal Hunger — Provides both draw and AP, solving Haru’s resource hunger.
  • Forbidden: Ecstasy of Violence — Cost reduction only triggers when Anchor Pointer draws Anchor Shot from the draw pile.

Team Composition


Haru Build: 2-Cost Critical (Season 1) Team Composition — CZN | Tiertactix
Haru is extremely AP-hungry, making Mika mandatory.
The final slot should be:
  • A shielder (e.g. Khalipe) for survivability, or
  • An offensive support (buffer/ debuffer) to push damage ceilings further.