4★ Amir — Cards & Epiphanies
INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view
Full Metal Hurricane
Attack
AP 2
200% Defense-based Damage to
all enemies
For 1 turn, all enemies are targeted
by Metallization effect, +20%
Damage
all enemies
For 1 turn, all enemies are targeted
by Metallization effect, +20%
Damage
Hovering Metal
Skill
AP 1
3 Damage Reduction
2 Metallization
2 Metallization
Iron Skin
Skill
AP 1
[ Exhaust / Finale ]
Decrease Damage Taken by 20%
for 1 turn.
Decrease up to 4 Metallization.
Additionally decrease Damage
Taken by 20% for each.
Decrease Damage Taken by 20%
for 1 turn.
Decrease up to 4 Metallization.
Additionally decrease Damage
Taken by 20% for each.
Metal Extraction
Skill
AP 1
2 Metallization
2 Resolve for 1 turn
2 Resolve for 1 turn
Metal Pierce
Attack
AP 1
90% x 2 Defense-based Damage
If in Metallization state, decrease
Metallization by 1 and
inflict 2 Vulnerable
If in Metallization state, decrease
Metallization by 1 and
inflict 2 Vulnerable
Epiphany Cards
Full Metal Hurricane
( click to expand )
CZN Combatant Cards
Gallery view
Full Metal Hurricane — E1
Attack
AP 2
200% Defense-based Damage to
all enemies
For 1 turn, all enemies are targeted
by Metallization effect, +60%
Damage
all enemies
For 1 turn, all enemies are targeted
by Metallization effect, +60%
Damage
Full Metal Hurricane — E2
Attack
AP 2
200% Defense-based Damage to
all enemies
For 1 turn, each strike from
Metallization effect hits 1
additional time, +50% Damage
all enemies
For 1 turn, each strike from
Metallization effect hits 1
additional time, +50% Damage
Full Metal Hurricane — E3
Upgrade
AP 2
200% Defense-based Damage to
all enemies
At the end of the turn, decrease
Metallization by up to 2,
120% Defense-based Damage to
all enemies for each.
all enemies
At the end of the turn, decrease
Metallization by up to 2,
120% Defense-based Damage to
all enemies for each.
Full Metal Hurricane — E4
Attack
AP 2
80% x 4 Defense-based Damage to
all enemies
For 1 turn, Metallization to all
enemies, +20% Damage
all enemies
For 1 turn, Metallization to all
enemies, +20% Damage
Full Metal Hurricane — E5
Attack
AP 2
100% x 3 Defense-based Damage
to all enemies
Decrease Metallization by up to 2,
Add 1 Hit for each
to all enemies
Decrease Metallization by up to 2,
Add 1 Hit for each
Hovering Metal
( click to expand )
CZN Combatant Cards
Gallery view
Hovering Metal — E1
Skill
AP 1
3 Damage Reduction
4 Metallization
4 Metallization
Hovering Metal — E2
Skill
AP 1
2 Damage Reduction
2 Metallization
2 Counterattack
2 Metallization
2 Counterattack
Hovering Metal — E3
Skill
AP 2
[ Celestial ]
3 Damage Reduction
3 Metallization
3 Damage Reduction
3 Metallization
Hovering Metal — E4
Skill
AP 1
[ Exhaust ]
3 Damage Reduction
5 Metallization
3 Damage Reduction
5 Metallization
Hovering Metal — E5
Upgrade
AP 1
2 Metallization
At the start of the turn, 1
Metallization
At the start of the turn, 1
Metallization
Metal Extraction
( click to expand )
CZN Combatant Cards
Gallery view
Metal Extraction — E1
Skill
AP 1
2 Metallization
Increase Shield Gain Amount of
Skill Cards by 30% for 1 turn
Increase Shield Gain Amount of
Skill Cards by 30% for 1 turn
Metal Extraction — E2
Skill
AP 1
3 Metallization
3 Resolve for 1 turn
3 Resolve for 1 turn
Metal Extraction — E3
Skill
AP 1
2 Metallization
For 1 turn, when using Skill Cards, 1
Metallization (Max 2 times)
For 1 turn, when using Skill Cards, 1
Metallization (Max 2 times)
Metal Extraction — E4
Skill
AP 2
[ Celestial ]
2 Metallization
3 Resolve for 1 turn
2 Metallization
3 Resolve for 1 turn
Metal Extraction — E5
Skill
AP 1
3 Metallization
For 1 turn, +30% Metallization
Damage
For 1 turn, +30% Metallization
Damage
Metal Pierce
( click to expand )
CZN Combatant Cards
Gallery view
Metal Pierce — E1
Attack
AP 1
110% x 2 Defense-based Damage
If in Metallization state, decrease
Metallization by 1, add 1 Hit,
inflict 2 Vulnerable
If in Metallization state, decrease
Metallization by 1, add 1 Hit,
inflict 2 Vulnerable
Metal Pierce — E2
Attack
AP 1
200% Defense-based Damage
Decrease Metallization by up to 2,
+150% Damage Amount for each
Decrease Metallization by up to 2,
+150% Damage Amount for each
Metal Pierce — E3
Attack
AP 1
90% x 2 Defense-based Damage
1 Vulnerable
2 Metallization
1 Vulnerable
2 Metallization
Metal Pierce — E4
Attack
AP 2
110% x 2 Defense-based Damage
1 Vulnerable
When Recovering, decrease Cost
by 1 for 1 turn
1 Vulnerable
When Recovering, decrease Cost
by 1 for 1 turn
Metal Pierce — E5
Attack
AP 1
110% x 2 Defense-based Damage
If in Metallization state, decrease
Metallization by 1, and inflict 2
Vulnerable, 2 Weaken
If in Metallization state, decrease
Metallization by 1, and inflict 2
Vulnerable, 2 Weaken