5★ Haru — Introduction
Character Introduction
Haru (5★ Justice · Striker) is a burst‑oriented Main DPS in Chaos Zero Nightmare whose kit revolves around stacking damage on her signature card, Anchor Shot. Anchor Shot starts as a 2‑AP Attack that increases its damage each time it’s played, up to five stacks for massive single‑target output. Her other core cards include Anchor Pointer, which tutors Anchor Shot back to hand, Power Charge for versatile AoE or enhanced single‑target damage, Charge Energy to buff her Attack cards, and Lift Anchor to further amplify Anchor Shot’s damage at the cost of higher AP. These tools reward repeated use and careful cycling of Anchor Shot to maximize her damage potential.
Haru’s Ego Skill, Power Strike, delivers a potent strike whose power scales with the number of beneficial effects she currently has, tying her burst directly to in‑battle buff management. Her Manifest Ego evolution enhances her consistency and damage potential, enabling things like using Anchor Shot even without full AP or gaining damage stacks each time she plays it. Played well, Haru excels at building enormous damage through repeated Anchor Shot plays, particularly in longer fights or against high‑priority targets where she can stack her offense turn after turn.
Potential Priorities
Node 02 — Increase Damage, Shield, and Healing Amounts of Basic Cards by 2(20)%
Node 03 — Increase Damage, Shield, and Healing Amounts of Common Cards by 2(20)%
Node 03-1 — +20% Damage Amount to Anchor and Power Anchor. The following effect is added to Anchor Shot: Increase Damage Amount by 10%.
Node 04 — Increase Damage, Shield, and Healing Amounts of Unique Cards by 2(20)%
Node 05 — +2(10)% Critical Chance
Node 05-1 — +5% Damage of Haru's Anchor and Power Anchor. If Haru's Attack is above 500, +5% additionally.
Node 06 — +2.4(12)% Critical Damage
Node 07 — +10% to Haru's Anchor Shot Damage. If Haru's Attack is greater than 1000, an additional +10% to that value.
Manifest Ego
ME1 — Damage from Lift Anchor increases from 70% to 100% until used.
ME2 — Changes Anchor Shot to be usable even if Cost is insufficient. The Anchor Shot card used through this effect will consume all remaining AP, and for each 1 AP spent less than the original Cost, decrease Damage Amount by 40%.
ME3 — +100% Damage Amount to Power Strike, and the Damage Amount Increase effect for each buff held becomes +20%.
ME4 — Whenever Haru uses an Anchor Shot card, gain 1 Power Supply. Power Supply: Haru's attack card damage +20% (Max 3 stacks).
ME5 — Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
ME6 — The Damage reduction for Anchor Shot used with insufficient cost is changed to 20% per AP 1 spent less than the original cost.