5★ Hugo — Cards & Epiphanies
INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view
Dingo Howling
Skill
AP 1
100% Shield
2 Commence the Hunt
2 Commence the Hunt
Fan of Daggers
Attack
AP 1
[ Haste ]
60% x 3 Damage to random
enemies
Commence the Hunt for each
target hit
60% x 3 Damage to random
enemies
Commence the Hunt for each
target hit
Fixer’s Approach
Upgrade
AP 1
[ Unique ]
Increase Extra Attack Damage
Amount of Commence the Hunt
by 40%
Increase Extra Attack Damage
Amount of Commence the Hunt
by 40%
Hunting Instincts
Upgrade
AP 1
[ Initiation ]
When an Upgrade or Skill Card of
another Combatant is used,
1 Commence the Hunt
When an Upgrade or Skill Card of
another Combatant is used,
1 Commence the Hunt
Quick Fix
Attack
AP 1
[ Haste ]
80% x 2 Damage
If in Commence the Hunt, Draw 1
Attack Card(s)
80% x 2 Damage
If in Commence the Hunt, Draw 1
Attack Card(s)
Epiphany Cards
Dingo Howling
( click to expand )
CZN Combatant Cards
Gallery view
Dingo Howling — E1
Skill
AP 1
150% Shield
3 Commence the Hunt
3 Commence the Hunt
Dingo Howling — E2
Skill
AP 1
150% Shield
If under Commence the Hunt,
+50% Shield
2 Commence the Hunt
If under Commence the Hunt,
+50% Shield
2 Commence the Hunt
Dingo Howling — E3
Upgrade
AP 1
Upon gaining Commence the
Hunt, Draw 1 Attack card(s) (1 per
turn)
Hunt, Draw 1 Attack card(s) (1 per
turn)
Dingo Howling — E4
Skill
AP 1
2 Commence the Hunt
Combo: Add another 2 Commence
the Hunt
Combo: Add another 2 Commence
the Hunt
Dingo Howling — E5
Skill
AP 1
2 Commence the Hunt
Draw 2 Attack Card(s)
Draw 2 Attack Card(s)
Fan of Daggers
( click to expand )
CZN Combatant Cards
Gallery view
Fan of Daggers — E1
Attack
AP 1
[ Haste ]
90% x 3 Damage to random
enemies
Commence the Hunt for each
target hit
90% x 3 Damage to random
enemies
Commence the Hunt for each
target hit
Fan of Daggers — E2
Attack
AP 1
[ Haste ]
90% x 3 Damage
2 Commence the Hunt
90% x 3 Damage
2 Commence the Hunt
Fan of Daggers — E3
Attack
AP 1
[ Haste ]
250% Damage
When Damage is dealt, 100%
chance of a random ally
performing a Coordinated Attack
on the target
250% Damage
When Damage is dealt, 100%
chance of a random ally
performing a Coordinated Attack
on the target
Fan of Daggers — E4
Attack
AP 1
[ Haste ]
90% x 3 Damage to random
enemies
If in Commence the Hunt state,
increase Damage Amount by 100%
90% x 3 Damage to random
enemies
If in Commence the Hunt state,
increase Damage Amount by 100%
Fan of Daggers — E5
Upgrade
AP 2
[ Unique ]
At the start of the turn, 60%
Damage to random enemies
Commence the Hunt equal to the
number of targets hit
At the start of the turn, 60%
Damage to random enemies
Commence the Hunt equal to the
number of targets hit
Hunting Instincts
( click to expand )
CZN Combatant Cards
Gallery view
Hunting Instincts — E1
Upgrade
AP 0
[ Initiation ]
When an Upgrade or Skill Card of
another Combatant is used,
1 Commence the Hunt
When an Upgrade or Skill Card of
another Combatant is used,
1 Commence the Hunt
Hunting Instincts — E2
Upgrade
AP 1
When another combatant uses an
Upgrade or Skill card, 1 Commence
the Hunt
50% chance of gaining an
additional 1 Commence the Hunt
Upgrade or Skill card, 1 Commence
the Hunt
50% chance of gaining an
additional 1 Commence the Hunt
Hunting Instincts — E3
Upgrade
AP 1
When another combatant uses an
Upgrade or Skill card, 1 Commence
the Hunt
If Commence the Hunt is
triggered, 50% chance of a random
ally performing a Coordinated
Attack on the target
Upgrade or Skill card, 1 Commence
the Hunt
If Commence the Hunt is
triggered, 50% chance of a random
ally performing a Coordinated
Attack on the target
Hunting Instincts — E4
Skill
AP 0
Commence the Hunt equal to the
number of Skill Cards in hand
number of Skill Cards in hand
Hunting Instincts — E5
Upgrade
AP 1
When using an Upgrade or Skill
Card, 1 Commence the Hunt
Card, 1 Commence the Hunt
Quick Fix
( click to expand )
CZN Combatant Cards
Gallery view
Quick Fix — E1
Attack
AP 1
[ Haste ]
120% x 2 Damage
If in Commence the Hunt, Draw 1
Attack Card(s)
120% x 2 Damage
If in Commence the Hunt, Draw 1
Attack Card(s)
Quick Fix — E2
Attack
AP 1
[ Haste ]
80% x 2 Damage
If in Commence the Hunt, add 1
Hit(s)
80% x 2 Damage
If in Commence the Hunt, add 1
Hit(s)
Quick Fix — E3
Attack
AP 1
[ Haste ]
100% x 2 Damage
If in Commence the Hunt, Draw 2
100% x 2 Damage
If in Commence the Hunt, Draw 2
Quick Fix — E4
Attack
AP 1
[ Haste ]
60% x 3 Damage
If in Commence the Hunt, increase
Action Count of all enemies by 1
60% x 3 Damage
If in Commence the Hunt, increase
Action Count of all enemies by 1
Quick Fix — E5
Attack
AP 1
[ Haste ]
120% Damage
Decrease Commence the Hunt by
up to 5. Add 1 Hit for each
120% Damage
Decrease Commence the Hunt by
up to 5. Add 1 Hit for each