4★ Lucas — Cards & Epiphanies

INTRODUCTION
CARDS & EPIPHANIES
EQUIPMENT (TBA)
MEMORY FRAGMENTS & STAT PRIORITIES (TBA)
PARTNERS (TBA)
BUILDS & TEAMS (TBA)
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view

Extended Magazine
Upgrade
AP 1
[ Lead ]
At the start of the turn, create 1
Launcher Bullet
At the start of the turn, create 1
Launcher Bullet

Flame Thrower
Attack
AP 2
180% Damage to all enemies
Draw 1
Discard 1
Draw 1
Discard 1

Flashbang
Attack
AP 1
120% Damage to all enemies
2 Weaken
If the target has Shield, +50%
Damage
2 Weaken
If the target has Shield, +50%
Damage

R.P.G-7
Upgrade
AP 1
When Bullet cards are Exhausted,
40% Fixed Damage
40% Fixed Damage

S.S.S
Attack
AP 1
100% Damage
For 1 turn, +40% Bullet card
Damage
For 1 turn, +40% Bullet card
Damage
Epiphany Cards
Extended Magazine
( click to expand )
CZN Combatant Cards
Gallery view

Extended Magazine — E1
Upgrade
AP 0
[ Initiation ]
At the start of the turn, create 1
Launcher Bullet
At the start of the turn, create 1
Launcher Bullet

Extended Magazine — E2
Upgrade
AP 1
[ Lead ]
At the start of the turn, create 2
Launcher Bullet
At the start of the turn, create 2
Launcher Bullet

Extended Magazine — E3
Upgrade
AP 1
[ Lead ]
At the start of the turn, create 1
Launcher Bullet
With a 50% chance, decrease Cost
of those cards by 1 for 1 turn
At the start of the turn, create 1
Launcher Bullet
With a 50% chance, decrease Cost
of those cards by 1 for 1 turn

Extended Magazine — E4
Upgrade
AP 1
[ Lead ]
At the start of the turn, create 1
Launcher Bullet
50% chance to Draw 1
At the start of the turn, create 1
Launcher Bullet
50% chance to Draw 1

Extended Magazine — E5
Skill
AP 1
[ Exhaust ]
Create 5 Launcher Bullet
Create 5 Launcher Bullet
Flame Thrower
( click to expand )
CZN Combatant Cards
Gallery view

Flame Thrower — E1
Attack
AP 2
180% Damage to all enemies
Draw 1
Discard 2
Create Launcher Bullet equal to
the number discarded
Draw 1
Discard 2
Create Launcher Bullet equal to
the number discarded

Flame Thrower — E2
Attack
AP 2
315% Damage to all enemies
Draw 1
Discard 1
Draw 1
Discard 1

Flame Thrower — E3
Attack
AP 2
270% Damage to all enemies
If Critical Hit, 150% Damage to all
enemies
If Critical Hit, 150% Damage to all
enemies

Flame Thrower — E4
Attack
AP 2
Exhaust up to 2 Bullet(s) in hand
270% Damage to all enemies
Increase Damage Amount by 50%
for each Exhausted card
270% Damage to all enemies
Increase Damage Amount by 50%
for each Exhausted card

Flame Thrower — E5
Attack
AP 2
270% Damage to all enemies
Create Launcher Bullet equal to
number of targets hit
Create Launcher Bullet equal to
number of targets hit
Flashbang
( click to expand )
CZN Combatant Cards
Gallery view

Flashbang — E1
Attack
AP 1
180% Damage to all enemies
2 Weaken
If the target has Shield, +75%
Damage
2 Weaken
If the target has Shield, +75%
Damage

Flashbang — E2
Skill
AP 1
For 1 turn, when hitting a target
with Shield, +50% Damage
with Shield, +50% Damage

Flashbang — E3
Attack
AP 1
[ Retain ]
180% Damage to all enemies
2 Passion Weakness
180% Damage to all enemies
2 Passion Weakness

Flashbang — E4
Attack
AP 1
180% Damage to all enemies
2 Mark
If the target has Shield, +50%
Damage
2 Mark
If the target has Shield, +50%
Damage

Flashbang — E5
Upgrade
AP 1
When hitting a target that has
Shield, increase Damage Amount
by 30%
Shield, increase Damage Amount
by 30%
S.S.S
( click to expand )
CZN Combatant Cards
Gallery view

S.S.S — E1
Attack
AP 1
200% Damage
For 1 turn, +40% Bullet card
Damage
For 1 turn, +40% Bullet card
Damage

S.S.S — E2
Skill
AP 1
For 2 turn, +40% Bullet card
Damage
Damage

S.S.S — E3
Attack
AP 1
150% Damage
+60% Damage per Bullet card in
hand
+60% Damage per Bullet card in
hand

S.S.S — E4
Attack
AP 1
150% Damage
+120% Damage of the next Bullet
card
+120% Damage of the next Bullet
card

S.S.S — E5
Attack
AP 1
100% Damage
For 1 turn(s), when using Bullet
cards, 50% Fixed Damage to a
random enemy
For 1 turn(s), when using Bullet
cards, 50% Fixed Damage to a
random enemy
Generated/ Created Cards
CZN Combatant Cards
Gallery view

Armor-Piercing Rounds
Attack
AP 1
[ Exhaust / Ephemeral / Bullet ]
100% Damage
50% Damage to another enemy
If the target has Shield, +30%
Damage Amount
100% Damage
50% Damage to another enemy
If the target has Shield, +30%
Damage Amount

Cold Shot
Attack
AP 1
[ Exhaust / Ephemeral / Bullet /
Haste ]
100% Damage
50% Damage to another enemy
Increases Action Count of all
enemies by 1
Haste ]
100% Damage
50% Damage to another enemy
Increases Action Count of all
enemies by 1

Dispersing Shot
Attack
AP 1
[ Exhaust / Ephemeral / Bullet ]
100% Damage
50% Damage to another enemy
1 Impair to all enemies
100% Damage
50% Damage to another enemy
1 Impair to all enemies

Explosive Shot
Attack
AP 1
[ Exhaust / Ephemeral / Bullet ]
100% Damage
50% Damage to another enemy
1 Weaken to all enemies
100% Damage
50% Damage to another enemy
1 Weaken to all enemies

Flame Shot
Attack
AP 1
[ Exhaust / Ephemeral / Bullet ]
100% Damage
50% Damage to another enemy
1 Agony to all enemies
100% Damage
50% Damage to another enemy
1 Agony to all enemies


