4★ Nia — Cards & Epiphanies
Ego Skill
CZN Combatant Cards
Gallery view
Basic Cards
CZN Combatant Cards
Gallery view
Unique Cards
CZN Combatant Cards
Gallery view
Adagio
Skill
AP 0
Draw 1
Discard 1
Move discarded card that is
effected to top of the Draw Pile
Discard 1
Move discarded card that is
effected to top of the Draw Pile
G Chord
Skill
AP 1
1 Decibel
Activate the top 1 card(s) of the
Draw Pile
Activate the top 1 card(s) of the
Draw Pile
Mute Accent
Skill
AP 1
Discard 1 card(s) with highest Cost
The Combatant who owns that
card performs 150% Extra Attack to
a random enemy
The Combatant who owns that
card performs 150% Extra Attack to
a random enemy
Nia’s Curiosity
Skill
AP 1
Check 3 random cards from the
Draw Pile
Choose one to Draw
Discard the rest
Draw Pile
Choose one to Draw
Discard the rest
Soul Rip
Skill
AP 1
[ Retain ]
Heal 120%
When a card is discarded, 1 Decibel
for 1 turn
Heal 120%
When a card is discarded, 1 Decibel
for 1 turn
Epiphany Cards
Adagio
( click to expand )
CZN Combatant Cards
Gallery view
Adagio — E1
Skill
AP 0
Draw 2
Discard 2
Move discarded card that is
effected to top of the Draw Pile
Discard 2
Move discarded card that is
effected to top of the Draw Pile
Adagio — E2
Skill
AP 0
Draw 1
Discard up to 1 card(s)
If discarded, create 1 Adagio
card(s) with Exhaust
Discard up to 1 card(s)
If discarded, create 1 Adagio
card(s) with Exhaust
Adagio — E3
Skill
AP 1
Draw 1
1 Decibel equal to that card’s Cost
Discard 1
Heal 100% equal to that card’s Cost
1 Decibel equal to that card’s Cost
Discard 1
Heal 100% equal to that card’s Cost
Adagio — E4
Skill
AP 3
Discard the top 2 card(s) of Draw
Pile
Draw 2
Decrease Cost by 1 for each
Decibel held
Pile
Draw 2
Decrease Cost by 1 for each
Decibel held
Adagio — E5
Skill
AP 0
Discard 1
Draw 2 card(s) of the Combatant
who owns the card
Draw 2 card(s) of the Combatant
who owns the card
G Chord
( click to expand )
CZN Combatant Cards
Gallery view
G Chord — E1
Skill
AP 1
1 Decibel
Check the top 3 cards of the Draw
Pile
Choose one to activate
Check the top 3 cards of the Draw
Pile
Choose one to activate
G Chord — E2
Skill
AP 1
1 Decibel
Activate the top 1 card(s) of the
Draw Pile
Decibel equal to that card’s Cost
Activate the top 1 card(s) of the
Draw Pile
Decibel equal to that card’s Cost
G Chord — E3
Skill
AP 1
1 Decibel
The Combatant who owns the top
card of the Draw Pile performs
120% Extra Attack to a random
enemy, then activates that card
The Combatant who owns the top
card of the Draw Pile performs
120% Extra Attack to a random
enemy, then activates that card
G Chord — E4
Skill
AP 1
2 Decibel
Discard the top 3 card(s) of the
Draw Pile
Discard the top 3 card(s) of the
Draw Pile
G Chord — E5
Skill
AP 2
Activate the top 1 card(s) of the
Draw Pile
If in a Decibel state, decrease
Decibel by 1, activate 1 more card(s)
Draw Pile
If in a Decibel state, decrease
Decibel by 1, activate 1 more card(s)
Mute Accent
( click to expand )
CZN Combatant Cards
Gallery view
Mute Accent — E1
Skill
AP 1
Discard 1 random card(s)
The owner of the card(s) performs
250% Extra Attack to a random enemy
The owner of the card(s) performs
250% Extra Attack to a random enemy
Mute Accent — E2
Skill
AP 1
Discard 1
The owner of the card(s) performs
200% Extra Attack to a random
enemy
The owner of the card(s) performs
200% Extra Attack to a random
enemy
Mute Accent — E3
Skill
AP 1
Heal 150%
Activate 1 card(s) with lowest Cost
Activate 1 card(s) with lowest Cost
Mute Accent — E4
Upgrade
AP 2
At the start of the turn, Discard 1
The Combatant who owns the
card(s) performs 150% Extra Attack
to a random enemy
The Combatant who owns the
card(s) performs 150% Extra Attack
to a random enemy
Mute Accent — E5
Skill
AP 1
Discard all highest Cost cards
The Combatant who owns the
card(s) performs 100% Extra Attack
to a random enemy
The Combatant who owns the
card(s) performs 100% Extra Attack
to a random enemy
Soul Rip
( click to expand )
CZN Combatant Cards
Gallery view
Soul Rip — E1
Skill
AP 2
Heal 150%
2 Decibel
Also activates when discarded
2 Decibel
Also activates when discarded
Soul Rip — E2
Skill
AP 1
[ Retain ]
Heal 120%
When a card in hand is discarded,
Heal 100%, and 1 Decibel for 1 turn
Heal 120%
When a card in hand is discarded,
Heal 100%, and 1 Decibel for 1 turn
Soul Rip — E3
Skill
AP 1
[ Retain ]
When a card in hand is discarded,
the Combatant who owns the card
performs 100% Extra Attack to a
random enemy for 1 turn
When a card in hand is discarded,
the Combatant who owns the card
performs 100% Extra Attack to a
random enemy for 1 turn
Soul Rip — E4
Skill
AP 2
Heal 200%
The next Decibel effect activates 1
more time(s)
The next Decibel effect activates 1
more time(s)
Soul Rip — E5
Upgrade
AP 2
When a card is discarded, 1 Decibel