5★ Sereniel — Introduction
Character Introduction
Sereniel (5★ Instinct · Hunter) is a limited DPS combatant in Chaos Zero Nightmare who specializes in Ravage-driven damage and high Tenacity output. Her kit revolves around generating and reusing Homing Laser cards — zero-cost Attack cards that return to hand from the Graveyard after a Ravage — creating a powerful on-hand resource loop. Core cards like Homing Laser, Shining Core, Plasma Missile, Cobalt Light, and Pale Shooting Star form the backbone of her playstyle, letting her repeatedly pressure a single enemy’s Tenacity and capitalize on Ravage bonuses for extra effects and card recovery.
Her Ego Skill, Death Halo, delivers heavy AoE damage and pulls all Homing Laser L cards from the Exhaust pile back into hand, reinforcing her distinctive cycle of Ravage-triggered returns and burst windows. Sereniel excels at breaking enemy Tenacity quickly — a state that enhances her damage and card utility — and relies on strategic use of her zero-cost lasers to sustain continuous damage output. As the first limited character introduced in the Season 1 lineup, Sereniel’s design rewards players who master Ravage timing, card recycling, and critical scaling for maximum DPS performance.
Potential Priorities
Node 02 — Increase Damage, Shield, and Healing Amounts of Basic Cards by 2(20)%
Node 03 — Increase Damage, Shield, and Healing Amounts of Common Cards by 2(20)%
Node 03-1 — Add a 50% chance to create 1 Homing Laser L to Pulse Fire.
Node 04 — Increase Damage, Shield, and Healing Amounts of Unique Cards by 2(20)%
Node 05 — +2(10)% Critical Chance
Node 05-1 — +5% Damage Amount to Sereniel’s Pulse Fire. If Sereniel’s Critical Chance is greater than 20%, add an additional +5% to the modifier.
Node 06 — +2.4(12)% Critical Damage
Node 07 — If Sereniel’s Critical Chance is greater than 30%, +10% Damage Amount to Homing Laser. If Critical Chance is greater than 60%, add an additional +5% to the modifier.
Manifest Ego
ME1 — +50% Damage Amount to Pale Shooting Star and change the number of activatable Homing Laser cards to 5.
ME2 — At the start of battle, create 2 Homing Laser L. At the start of the turn, if Homing Laser is one of the cards drawn, Draw 1 card.
ME3 — +50% Damage Amount to Death Halo and apply Haste to each Homing Laser L that is Moved by Death Halo.
ME4 — For each Homing Laser that is Moved to hand on Ravage, Sereniel gains a Firepower Amp effect. Firepower Amp: +10% Damage Amount to Sereniel’s Attack Cards for 1 turn (max 5 stacks).
ME5 — Increase the level of [Basic Card Upgrade], [Unique Card Upgrade], and [Common Card Upgrade] in Potentials by 3.
ME6 — When an ally inflicts Ravage, Sereniel inflicts 80% Damage for each segment of the Ravaged target’s max Tenacity to that target.